15 Апр, 2015 00:13

Собственно обложка всплыла в ленте новостей. Кто что читал про него?

16 Апр, 2015 12:31

На самом деле все кодексы под 7ку, не обладают D силой (= Только у некронов у Ктана, но там рандомно, ну и стомпа в рукопашке, но стомпа это уровень больших СХ типа Трактора Черепов.
А что сделают с Найтом пока не известно. Но я думаю все таки будет уровень Рыцаря.
Ну и есть подозрения, что цены на юниты с D несколько поднимутся в очках.

16 Апр, 2015 20:34
16 Апр, 2015 21:51

оооо даже Нонадоши ожил из варпа

17 Апр, 2015 00:20
оооо даже Нонадоши ожил из варпа
Да, меня меня некоторое время назад захватило одно из порождений варпа – “Армия бессмысленная и беспощадная”, но я всё-таки сумел оттуда вырваться, через некоторое время, и вот после пары месяцев реабилитации я снова в строю.
17 Апр, 2015 01:42

Эльдарам выдают инструменты D-наказания. Чтоб всякие рукопашные армии усмирять. Теперь Слава будет доволен.

17 Апр, 2015 03:26

Чтоб всякие рукопашные армии усмирять.

Да их и так разве что ленивый не усмиряет =)

17 Апр, 2015 09:57

даёшь каждому по D силе и мороженке!

17 Апр, 2015 11:34

В LOW теперь записать обладателей Цепей Горгона, Кровожада, Повелителя Улья, Риптайда и вообще всё, что может убить больше одного культиста за ход.

17 Апр, 2015 13:38

Демьян, сварм в этот список не вписывается из за своей бесполезности :)

18 Апр, 2015 03:53

Часть похожа на влажные фантазии…

Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24″. Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24″
3: Will of Asuryan: 12″ bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind fight: Mainly the same.
6: Ancestral Storm: Warp charges 3 (5″ blast), Warp charge 4 (Apoc blast), 24″, Haywire, wounds 2+

All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death. Cost of units are the same as last edition.
Banshees add +3″ when running or assaulting. They igoner the I penalti when assualting through cover.
There are no “chapter tactics”.
Wraithknight is LoW (295 points), Jump gargantuan creature
Wraithguard/blades are not tropos anymore if taking a Spiritseer (Only Elites)
Crimson hunter basically the same, but 140 points only.
Sword + Shield: Free (Sword is Strenght D)
Solar cannon + Shield: Free
And the Wraith Cannons?
Is the equipment by default.
Shining spears have 4+ cover save if they moved the previous turn. 25/model. Lance is: 6″, F6, Assault 1, Lance. In combat: +3F when charging. Both are AP3.
Wraithblades: Same but 30/model and have Rage.
Hemlock: Same cost, has Lvl 2, can choose Daemonology (Sacred), Telepathy and Battle Runes. D-Scythes are a special D weapon as mentioned above,.
Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.
No changes on Battle focus of the bladestorm rule. No hints on the Iyanden codex
Scorpions: 17/model, Infiltration, Stealth, and Shrouded until the fire of fight in combat
Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.
Hawks: 16/model, they move 18″, and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire
All Heavy Support Tanks coming Squadrons now.
Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4″.
Fire Prism: For each additional Fire Prism firing +1S / -1AP
Night Spinners: +1S for each Night spinner
Guardians: Same
Dire avengers: They overwatch with BS2
Avatar is LoW, but mainly the same
No more Malific Psychic powers!

Guardian battlehost: Vypers, Warwalkers and Vaul’s support batteries get preferred enemy if they have a unit of Guardias at 12”. Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul’s support batteries get preferred enemy if they have a unit of Guardias at 12”. Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18” or less from spiritser, reroll to hit
Где бы теперь купить Вайпер… =/

18 Апр, 2015 12:28

Warp Spiders:
They can move as before 6+2D6” and if double “1” loose a model, but they can choose to jump (2D6”) in the opponent’s shooting phase after the Warp Spiders are chosen as a target. If Warp Spiders are out of range or out of LoS after this movement, firing unit cannot choose another target. If they jump in the opponent’s shooting phase, they cannot jump on their next turn.

Просто зашибись! Cтреляешь такой в пауков, а они такие NOPE и улетели :D

18 Апр, 2015 14:23

Лайк э басс простоъ

18 Апр, 2015 15:57

“Warlock conclave Works as a single psyker. 1-3 Lvl1, 4-6 Lvl2, 7+ Lvl 3. They can choose Sacred Daemonlogy and Battle Runes.

Holofields are 5++ – Пока-пока +1 к ковру =)

Worst things? All is known already: Laser lock is gone and Serpent shields got nerfed.
If the shield is fired, you lose it for the rest of the game. “ Типа вернулись к транспорту =)

“Ghost helm: When suffering a wound (only from perils), Farseer can spend one warp point and ignore the wound.

Runes of the farseer: Once per turn, Farseer may reroll a psychic test. Ну хоть 1 рерол в ход, но все равно мы не умеем нормально колдовать =)

Farseer is equipped with both by default. Farseer has same cost.”

“Exarch powers, as we all know them are gone. Now all aspects get a new ability for free. Exarchs get another one (free as well). And they have 2W.

Dire Avengers: Overwatch at BS2 OR get counter attack and stubborn
Exarch: 4++ – ЗАЧЕЕЕЕМ?! :D

Howling banshees: +3” when running or assaulting. Ignore I penalties when assaulting through difficult terrain. Fear. No Overwatch allowed when Banshees assault
Exarch: Units in CC with the Banshees have -2L

Striking Scorpions: Stealth. Shrouded until the fire or assault.
Exarch: During a challenge compare I values. Exarch gets +1A for each point his I is better tan his oponent.

Fire Dragons: +1 on the vehicle damage chart.
Exarch: Once per turn, may reroll one to hit, to wound or to penetrare roll

Swooping Haws: If the move over a flier, every modl gets one special attack that hits on 4+, S4, AP4, Haywire. They move 18”
Exarch: His unit does not scatter if DS
Mandiblasters got a VERY BIG BOOST. On 4+ they inflict a Wound regardless the T of the target. If target is Gargantuan creature, they only wound on 6’s. Saves allowed. BTW, Karandras Mandiblaster wounds on 2+/4+ and ignores saves

Warp Spiders: They may jump during the opponent’s shooting phase. If after the jum, the spiders are out of LoS or reach, firing unit cannot choose another target.
Exarch: His unit reroll all LD tests

Shining Spears: 4+ cover sabe
Exarch: Reroll to wound vs MC and rerolls to penйtrate

Dark Reapers: Reroll to hit if target is: Flier, has turboboosted previous turn or moved flat out
Exarch: His weapon fires one more shot tan normally. For example: Heavy 2 becomes Heavy 3

21 Апр, 2015 03:48

А хаос все еще играет в кубики, пока там на войну ребята ходят