DOW III грядёт! =) Ура!
Релиз в 17 году.
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POWER HAS A PRICE
In Dawn of War III you will have no choice but to face your foes when a catastrophic weapon is found on the mysterious world of Acheron.
With war raging and the planet under siege by the armies of greedy Ork warlord Gorgutz, ambitious Eldar seer Macha, and mighty Space Marine commander Gabriel Angelos, supremacy must ultimately be suspended for survival.
UNLEASH THE GIANTS
Take control of towering war machines and tip the balance of battle in your favor with the biggest characters in Dawn of War history.
Prepare for more epic action as you wage war with massive armies across landscapes full of volcanic terrain or on battlecruisers in space.
Checkout this interview with Stephen MacDonald from Polygon about he new game:
“This is the Dawn of War that fans have been waiting for,” said executive producer Stephen MacDonald in a statement. “Our biggest units ever? Check. Giant orbital lasers? Check. Base-building, epic heroes, huge battles, it’s all in there. Get ready for the biggest Dawn of War yet. For the Emperor!”
Dawn of War 3 will be the first game in the series produced by Relic as a Sega-owned studio. The company did not specify a release date for the PC game.
Check out the game’s debut trailer above for a look at the battles between Space Marines, Eldar and Ork that result in a shower of corpses and fallen units.
You collect and level up elite units
You have three elite slots, which must be assigned before each battle. They are designed to let you define your play style, and to support a variety of strategies for each race. In the single player campaign you collect a wide range of elites that can be levelled up—an attempt to emulate the pleasure of collecting and building armies in the tabletop game. Elites can be individual heroes, crack units such as Assault Terminators, or super units.
For multiplayer, inspired by Dota’s hero selection phase, Relic designers are considering an element of pick and counter-pick to the pre-battle screen, though they’re yet to show exactly how this will work.
For Warhammer fans, units shown included Tactical Marines (with optional plasma weapon/flamethrower upgrades), Devastator Squads with lascannons, Dreadnoughts, Assault Marines, Gabriel Angelos, the Imperial Knight. On the Eldar side there were Guardians, Howling Banshees, Wraithguard, Falcons and Jetbikes. Unit upgrades give these line squads some tactical variation. Plasma weapons allow Tactical Marines to do more damage when stationary, but they they take the flamethrower instead they can lock down territory with fiery area-of-effect damage.
Super units are the series’ biggest yet
Elite units like the Knight have special abilities, bringing some of Dawn of War 2’s tactical micromanagement into Dawn of War 3. The knight has a sweeping gatling cannon attack that can deal massive damage to a forward arc, and the bombardment missiles can be individually placed, allowing you to scatter damage across the enemy line or focus in on one high-value target.
You can fire a giant orbital laser cannon
This is the Space Marine super ability. It calls a massive beam of death from the Dauntless battle cruiser orbiting the planet. Once the beam hits, you right-click to move it around. The more enemies it kills, the fatter, slower and deadlier it becomes, because that is how lasers work in Warhammer 40,000. Enemies caught in the laser are lifted upwards for a moment before they glow white hot and dissolve into ash.
A new cover system
Relic RTS games tend to have complex terrain with lots of medium and strong cover zones. The system has been simplified in Dawn of War 3 to allow for clearer counter-play. Cover in the demo I saw consisted of circular barricade structures that units can capture. Units in cover are resistant to ranged fire, but can be quickly eliminated by close-combat squads.
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