Formations:
Decurion is called “Black Spear Strike Force”
Special Rules: – Reroll warlord trait (If rolled in the deathwatch table) – +1 to the times you can switch the Mission Tactic rule. For example if you run a Watch Master, you can switch the rule up to three times during the game. – All your non-vehicle models get Deep Strike
Consists of: – 1+ Basic Formation – 1+ Auxiliary Formation – 1-3 Command Formations
Command Formation is: – Commander gurdian (Basically one HQ or a Dreadnought or a Venerable D.)
Basic formations are: – Kill team – Aquila Kill team – Furor Kill team – Venator Kill team – Malleus Kill team – Dominatus Kill team – Purgatus Kill team – Strategium Kill team – Watch Company
Auxialiry formations are: – Aux ship (1 Corvus thing) – Anchients (1 Dread or Venerable) – Tanks (1 Land Raider of any type) – Dropship wing (3 Corvus things)
Formation rules:
Aquila Kill Teams:
1 unit of veterans
1 or more Librarians, Terminators, Vanguard Veternas and/or Bikers
Special rules: – Reroll of 1’s to wound and 1’s to penétrate. – Kill team rule: All models in the unit are considered a single unit and cannot divide them through the combat squad rule. IC cannot leave the unit during the game.
Restrictions: – Formation can have max size of 10 models, not counting the dedicated transports
Furor Kill Team
1 Unit of Veterans
1 unit of Termies
any number of units of Libbies, Vanguard Veterans, Bikers
Special rules: – Reroll to wound and to penétrate vs Troops – Kill team rule
Restrictions:Max 10 models (See above)
Venator Kill team
1 unit of veterans
1 unit of bikers
Any number of units of Libbies, Terminators, Vanguard Veterans
Special rules:
Reroll to wound and to penétrate vs Fast Attack
Kill team special rule
Restrictions: Max 10 models
Dominatus Kill team
1 unit of Veterans
1 unit of Vanguard Veterans
Any number of Libbies, Termies, Bikers
Special rules:
Reroll to wound and to penétrate vs Elite
Kill team special rule
Max 10 models
Malleus Kill Team
1 unit of veterans
1 unit of termies
any number of Libbies, Vanguard veternas or bikers
Special rules:
reroll to wound and to penétrate vs HS
Kill team
Max 10 models
Purgatus Kill team
1 unit of Veterans
1 Librarian
1 unit of Termies
Any number of Libbies, Vanguard Vets and/or bikers
Reroll to wound and to penétrate vs HQ
Kill team
Max 10 models
Strategium Command Team
1 Watch Captain, Chaplain or Libby
1 unit of Veterans or 1 of the above formations
If the formation has a Watch Captain all modles get 6+ FnP as long as the captain is alive
If commanded by a Chaplain all models have Furious Charge
If commanded by a Libby: Stubborn and Adamantium will
Watch Company
1 Watch Captain
4 of: Units of Veterns or the Kill teams mentioned above.
Reroll to wound vs HQ, Psykers or IC
Corvus Dropship wing
3 Corvus things
Reroll to wound and to penetrate vs Flyers or FMC.
Kill team special rule
Restrictions: Max 10 models
Just clarifying: do all units in the kill team formation form a single inseperable squad?
Short answer: Yes
Long answer: Yes and I thing its really good. For example, the Malleus Kill team (the one designed vs HS)
Take a unit of 5 Vets. Give them 3 Missile Launchers. Add 2 Termies, and give them 2 Cyclon Missile Launchers. You get a unit of 7 models, that fires 7x S8, AP3 shots, that reroll armounr pen ves HS vehicles. Not bat at all.
Or give them the Frag cannon instead and a Drop Pod.
Possibilities are inmense!!!!!
Relics:
Super special ammo (10 points)
When used with bolt pistol, bolter or silece bolter, 6 to wound have Instand Death
Angelis beacon (30 points)
Works like a normal beacon but once per game, at the beginning of your Movement Phase you can remove a Deatchwatch unit from the battlefield (even if in combat) and Deep strike the unit at 6” of the bearer of the beacon.
Dominus Aegis (20 points)
If bearer does not move, his unit gets 4++
Sorry, wanted to say he and his unit get 4++.
Osseus Key (15 points)
Clavis. Additional, if bearer attacks a vehicle roll a D6. 1 – no effect. 2-3 Vehicle suffers a glancing hit. 4+ Vehicle suffers pen. hit.
Thief of Secrets (20 points)
Power sword + After a model suffers an unsaved woud bearer learns all weaknesses of the objetive. From them on if attack to a model which weaknesses have been learned, wound on 2+. For example, after a Carnifex suffers an unsaved wound, bearer may wound any Carnifex on a 2+.
Ectoclades book (10 points)
At the beginning of your turn bearer may choose one Mission Tactic. When doing so, bearer and his unit gain that misión tactic, additionally to the one granted normally.
Warlord Traits:
1. Warlord reroll to wound and to pen. vs MC, Tanks and superheavies.
2. Roll a D6. That many times Warlor OR his unit may reroll one to Hit, Wound or Pen roll.
3. All Warlord’s weapons are Master-Crafted (Not the relics)
4. Warlord has Night Vision. May choose to have Night Fight during the first turn.
5. May change the Mission Tactic one additional time.
6. At the beginning of any turn Warlord may order a bombardment on a enemiy unit at 12” or less. Roll a D6. On a 3+ Target suffers D3 hits, S6, AP4. On a result of 6, D3 hits, S10, AP2.
Watch Captain Artemis (The one in the box) – 145 points – Power Sword – Frag and Krak Granades – Iron Halo – Special ammo – Warlord Trait: May change Mission Tactics one additional time – Fearless – FnP 6+ – Hellfire Extremis: Combiweapon. Secondary weapon is: Template, S1, AP2, Assault 1, Poison 2+ – Stasis bomb: Once per game, when attacking in close combat, he may instead make a single stasis bomb attack. If so, roll to hit as normal, but resolve the attack with SD, AP1. If the attack misses, Artemis suffers one SD, AP1 hit instead.
Additional Bits
With the Deathguard sprue you are able to build fully 5 Deathguard models.
I think that the stuff posted so far covers the new Deathwatch stuff.
In my opinion (15 year Veteran) the codex is really, really strong, Units disembarking from a Drop Pod can, for expample, either put on you 8 S6, AP- Shred Templates or 8 S9 AP2 shots. The heavy bolter/flamer weapon is insane. The Power Fist/melta gun thing is awsome. 5 Termis, each with a Heavy Weapon, come on.
The Flyer is damn good as well. BTW I forgot to mention that the Corvus thing can get the reroll failed jink saves thing for +5 points. Can get the Strafing Run SR for +10 points.
Very, very strong codex.
There is one tiny sprue with Deathwatch shoulder pads (12x), 1 power sword, 2 Helmets and 3x Inquisition symbols. There your have your Deathguard upgrade sprue.
There are 2x Termi size shoulder pads in the sprue.
Grav Pistols and Grav guns are in. Grav Cannons are not.
Corvus thing is12/12/11 3HP
Vets can take any number of special weapons and up to 4 Heavy Weapons from the list ( Heavy Bolter, Heavy Flamer, Missile Launcher, Heavy Bolter/Flamer thing and Frag Cannon.
Can the Watch Master take any upgrades?
He can get equipment from the Special List (Auspex, Combat Shield, Melta bombs, Beacon, etc) and relics. That’s it.
Is the watch master guy a stand alone model or is he built from the upgrade sprue?
Looks like he is not in the sprue. Probably he will get his own Blister soon …
Is Captain Artemis an allowed option for the Kill Team formations?
No.
Anything new for the Harlequins? For Eldrad?
Eldrad is the same as in current Eldar Codex. Only some new formations for the Harlies. Nothing remarkable. Deathwatch is the star here. Eldar are just the sparring in this release.
As said, nothing special on the Eldar side.
Eldrad – same
Death Jester – same
Formation with two bikes (and only two) than can reroll failed jink saves.
Formation with all the models in the box: All models get FnP 6+, but Works always, even vs ID wounds. Eldard has EW in this formation.
Frag cannon – 25 points
HB/HF – 20 points